Altus · 2025–2026 · Case study

Modernising Complex Resource Scheduling

Redesigning dense scheduling workflows and resource selection while preserving the control experienced planners needed.

OrganisationAltus
Period2025–2026
RoleDesign Manager / Product Designer
AccessMore with access
Context

Designing for expert workflows

The goal was not to remove complexity. It was to make complex planning work easier to control.

Enterprise scheduling is dense, repetitive work. A project manager may be maintaining hundreds of tasks while moving between dates, dependencies, progress and resource assignments in the same session.

Simplifying that experience could not mean hiding the capability experienced schedulers relied on. My hands-on design work focused on making common actions faster and clearer while giving more complex decisions enough room.

A task list and Gantt chart showing task names, dates, durations, progress, dependencies and resource assignments.

A dense task grid and Gantt view brings dates, dependencies, progress and resource assignment into one working surface.

A dense task grid and Gantt view brings dates, dependencies, progress and resource assignment into one working surface.
01 · Repeated work

Designing around repeated resource assignment

Resource assignment was a good example. A scheduler may need to search a large resource pool, assign several people, adjust allocation, replace resources and repeat those actions across many tasks.

I helped shape the Resource Picker around that repeated workflow rather than a simple select-and-close interaction. The design supported searching and selecting multiple resources while keeping existing assignments and relevant context visible.

An Assign Resources search panel open over the Gantt, listing generic resources and role information.

The Resource Picker keeps search and resource context close to the schedule instead of turning assignment into a separate workflow.

The Resource Picker keeps search and resource context close to the schedule instead of turning assignment into a separate workflow.

Compact assignment patterns inside the Gantt were also intended to preserve useful context without allowing resource information to overwhelm an already dense planning surface.

How much friction can we remove from something an experienced user may do dozens of times without taking control away from them?

Task rows in the grid showing multiple resource chips and an overflow count.

Compact assignment patterns preserve context when several resources are attached to the same task.

Compact assignment patterns preserve context when several resources are attached to the same task.
02 · Layered editing

Layering complexity instead of hiding it

The same principle shaped task editing. Frequent changes could stay close to the schedule. More detailed work could move into Task Details, where dependencies, resource information, scheduling rules and additional task data had more room.

That created a layered interaction model: keep high-frequency work fast, then provide depth when the task requires it.

Static screens were not enough to judge all of this. Focus behaviour, keyboard navigation, overflow and combinations of state mattered under repeated use, so working prototypes became increasingly important for evaluating interaction behaviour earlier. AI-assisted coded exploration later made some of that prototyping faster.

03 · Status

What the work demonstrates

The Resource Picker and Task Details work were still in progress when I left Altus, so I would not present them as completed product outcomes or claim measured usability improvement.

What the work demonstrates is the interaction-design judgement required for dense enterprise products: understanding which complexity is necessary, which friction is accidental, and how to make expert workflows more navigable without reducing their capability.

Deeper evidence
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